Tag Pro is an awesome online game which features classic capture the flag gameplay. You can choose to play for either the red or blue team, and you control and individual ball or character. The aim of the game is simple – you must infiltrate your enemy area and try to capture their flag. Grab the other team's flag and bring it back to yours.
. Live streams.About TagProis the main community hub for the free multiplayer webgame of the same name!
The objective of the game requires you and your teammates to work together and bring the enemy team's flag back to your own flag to score points. Everyone's a ball that rolls around trying to do this and people can pop each other and we know it sounds stupid but trust us it's great; join us at!Subreddit rules.Be nice and respectful to everybody.
No naming-and-shaming threads; please contact the moderators if you have a genuine concern to raise.No memes, reaction gifs, copypastas, or other low-effort content, not directly related to TagPro. Try or.Watch before you make a post about lag, or use if you use a Mac. Use the support website you were linked to in your ban message.isn’t the place to advertise other games. And are great subs for that!Resources.Join the Community!.: Talk about what's going on in real life!.: A free voice chat program for competitive games or just casual conversation.: A text and voice chat program for casual conversation and PUGs.: High-quality shitposts only.: The best community and statistics hub for the competitive side of the game. Join your regional server's subreddit! ( )Follow us:.Competitive.
. Live streams.About TagProis the main community hub for the free multiplayer webgame of the same name! The objective of the game requires you and your teammates to work together and bring the enemy team's flag back to your own flag to score points.
Everyone's a ball that rolls around trying to do this and people can pop each other and we know it sounds stupid but trust us it's great; join us at!Subreddit rules.Be nice and respectful to everybody. No naming-and-shaming threads; please contact the moderators if you have a genuine concern to raise.No memes, reaction gifs, copypastas, or other low-effort content, not directly related to TagPro. Try or.Watch before you make a post about lag, or use if you use a Mac. Use the support website you were linked to in your ban message.isn’t the place to advertise other games. And are great subs for that!Resources.Join the Community!.: Talk about what's going on in real life!.: A free voice chat program for competitive games or just casual conversation.: A text and voice chat program for casual conversation and PUGs.: High-quality shitposts only.: The best community and statistics hub for the competitive side of the game.
Join your regional server's subreddit! ( )Follow us:.Competitive.GameplayIt's like drunk capture the flag on a pool table!
ObjectiveTake control of your ball and help bring your team to victory by capturing your enemy's flag and bringing it back to your flag in your home base. Oh, did we mention they're trying to steal your flag, too? Prevent them from grabbing your flag with solid blocks. If they grab your flag, pop them by ramming your ball into them. First team to achieve three captures wins! Game Modes Capture-the-FlagCapture the flag is the first game mode in TagPro and is the most competitive. In CTF both teams have a flag in their base.
Each player spawns around their flag. Both teams are trying to grab their opponents flag and bring it back to their base. In order to capture the flag a team must have their flag and the opponents flag. When grabbing the flag there is a 1/4 second invincibility to prevent a defender from stopping all plays by sitting on the flag. In a public match it takes 3 captures to win a game.
Neutral FlagIn the center of the map there is one yellow flag which is grab-able by both teams. It is the flag carriers goal to get the yellow flag into their colors end zone. When a flag carrier is popped the flag is transferred to the tagger.
It is very important not to have too many teammates ahead of the flag carrier in the case s/he is popped. Controls Movement. Arrow keys.
WASDChat. enter: public chat. ' or t: team chat. g: group chatSpectator. spacebar: toggle auto-join.
q: focus on the previous player. w: focus on the next player.
a: focus on red flag carrier. s: focus on blue flag carrier.
c: focus on center map.: zoom out. +: zoom in. z: reset zoomMap ElementsThere are certain elements of the map that will affect your ball in different ways. Some will even pop you. ElementDescriptionBalls are the players of the game, including yourself. Those with the same color ball as yours are on your team.Team Flags are the main tiles in TagPro. Hitting your own flag (same color as your ball) will do nothing, but hitting the opponent's flag will cause you to pick it up in order to bring it back to your team's flag in your base.
If the enemy team has stolen your flag then you'll have to wait for your team to return it before you can capture! You're immune to tags for.25 seconds when you first pick up the flag. This helps prevent defenders from sitting on the flag and allows you to 'bump' them off of it.
When picked up, there will be a faded flag. This is a placeholder so you know where the flag typically sits.Neutral Flags are flags that anyone can pick up. These flags work similarly to team flags with a few differences. If you pop the enemy flag carrier, you become the flag carrier. In order to capture these flags, you must bring it to the enemy's end zone.
If the flag carrier hits a spike, dies from a gate, disconnects or kills the enemy which pops them, the flag will be returned to its placeholder.Speed Pads accelerate your ball to approximately 3 times the normal speed. Red speed pads can only be used by the red team and Blue speed pads can only be used by the blue team. Speed pads reactivate after 10 seconds.Spikes pop you on contact.End Zones of your color allow you to cap a flag you are carrying.Team Tiles give your team the benefit of heightened acceleration and max speed. You do not receive the bonuses if you are carrying the flag. You are not penalized for being in the other team's color. Yellow team tiles allow players from both teams to receive the bonuses (not carrying flag). The bonuses stack with juke juice, speed boosts and bombs.Gates come in 4 different colors.
Grey gates allow either colored ball to pass through. Green gates pop any ball that touches them. Team colored gates (red or blue) will allow only those colored balls to pass through, and will pop the other team balls on contact.Portals When activated can be used to teleport you to another portal. When teleported, both portals may be disabled for a cooldown. The cooldown is defaulted to 20 seconds but is configurable by map designers. You can have a portal that doesn't teleport, it only receives teleports.
When a portal receives a player, in unleashes a small burst of energy that will blow-back other players.Buttons are used to control the color of a nearby gate or to detonate a nearby bomb. When sitting on a switch that corresponds to a gate, the gate will change color to your team color. When you move off the switch, the gate will revert to its normal color (either grey or green).
Gates can be controlled by more than one switch. If a gate has more than one switch and a red ball sits on one while a blue ball sits on the other, the gate will revert to the normal color.Bombs will explosively send any ball flying that's within its radius when either touched or triggered by a button.
Once a bomb has been detonated, it will turn into ash until it respawns 30 seconds after detonation. These bombs won't pop you, however they may send you into the direction of a spike or an opponent.Mars Ball was a giant, heavy ball. Players may try and push the Mars Ball to the opponent's flag location to win the game.
Mars Ball was a short-lived game mode in Tagpro, removed to appeal to the community. 'It was literally the worst thing ever' -Everyone but chiinacat and Button BillPower-UpsRunning over a power-up gives your ball special abilities that boost your performance level for a short period of time. Different power-ups can appear in different places depending on the map.
They respawn after 60 seconds. There are currently three power-ups in rotation, each with its own abilities.
Power-UpDescriptionDurationJuke Juice allows you to accelerate and reach your maximum speed at faster rates, making it easier to avoid contact with other players and escape tricky situations.20 secondsRolling Bomb acts as both a defensive and crowd control power up. Upon rolling over the power up, your ball is filled with unstable energy.
When you touch an opponent, you release a huge burst of energy, knocking back all players around you. This removes the power up. Additionally, the burst of energy protects you from being popped. It is a single-use invulnerability.20 seconds or first useTagPro gives your ball a green ring. Any opponents who come in contact with you will be popped. If you have both TagPro and the opponent flag, touching an opponent will pop both of you.20 secondsTop Speed used to be in rotation, but was replaced by the Juke Juice powerup. It can now be found in Throwback Maps.
Rubber Band Ball was released on the map test server, but wasn't considered good enough to be implemented. Power-UpDescriptionDurationTop Speed allowed your ball to reach maximum speed more quickly. Although it may still appear in throwback maps, this power-up was taken out of the game because it was pretty much a weaker version of Juke Juice.20 secondsRubber Band Ball gives your ball the ability to bounce off objects. This power-up has never been pushed past the test server.20 secondsCodingpixi.js for the graphics.node.js for the server.socket.io for the network communication.For more information on:.#Gameplay.It's like drunk capture the flag on a pool table!.##ObjectiveTake control of your ball and help bring your team to victory by capturing your enemy's flag and bringing it back to your flag in your home base.
Oh, did we mention they're trying to steal your flag, too? Prevent them from grabbing your flag with solid blocks. If they grab your flag, pop them by ramming your ball into them.
First team to achieve three captures wins!## Game Modes#### Capture-the-FlagCapture the flag is the first game mode in TagPro and is the most competitive. In CTF both teams have a flag in their base. Each player spawns around their flag. Both teams are trying to grab their opponents flag and bring it back to their base. In order to capture the flag a team must have their flag and the opponents flag. When grabbing the flag there is a 1/4 second invincibility to prevent a defender from stopping all plays by sitting on the flag. In a public match it takes 3 captures to win a game.#### Neutral FlagIn the center of the map there is one yellow flag which is grab-able by both teams.
It is the flag carriers goal to get the yellow flag into their colors end zone. When a flag carrier is popped the flag is transferred to the tagger. It is very important not to have too many teammates ahead of the flag carrier in the case s/he is popped.## Controls#### Movement. Arrow keys. WASD#### Chat. `enter`: public chat.
`'` or `t`: team chat. `g`: group chat#### Spectator. `spacebar`: toggle auto-join. `q`: focus on the previous player. `w`: focus on the next player. `a`: focus on red flag carrier.
`s`: focus on blue flag carrier. `c`: focus on center map. `-`: zoom out. `+`: zoom in. `z`: reset zoom##Map ElementsThere are certain elements of the map that will affect your ball in different ways. Some will even pop you.
Element Description :-: :- (#tile-redball)(#tile-blueball).Balls. are the players of the game, including yourself.
Those with the same color ball as yours are on your team. (#tile-redflag)(#tile-blueflag).Team Flags.
are the main tiles in TagPro. Hitting your own flag (same color as your ball) will do nothing, but hitting the opponent's flag will cause you to pick it up in order to bring it back to your team's flag in your base. If the enemy team has stolen.your. flag then you'll have to wait for your team to return it before you can capture! You're immune to tags for.25 seconds when you first pick up the flag. This helps prevent defenders from sitting on the flag and allows you to 'bump' them off of it.
When picked up, there will be a faded flag. This is a placeholder so you know where the flag typically sits.
(#tile-yellowflag).Neutral Flags. are flags that anyone can pick up. These flags work similarly to team flags with a few differences.
If you pop the enemy flag carrier, you become the flag carrier. In order to capture these flags, you must bring it to the enemy's end zone. If the flag carrier hits a spike, dies from a gate, disconnects or kills the enemy which pops them, the flag will be returned to its placeholder. (#tile-speedpad) (#tile-speedpadblue) (#tile-speedpadred).Speed Pads. accelerate your ball to approximately 3 times the normal speed. Red speed pads can only be used by the red team and Blue speed pads can only be used by the blue team.
Speed pads reactivate after 10 seconds. (#tile-spike).Spikes.
pop you on contact. (#tile-redendzone)(#tile-blueendzone).End Zones. of your color allow you to cap a flag you are carrying. (#tile-redtile)(#tile-bluetile)(#tile-yellowtile).Team Tiles. give your team the benefit of heightened acceleration and max speed.
You do not receive the bonuses if you are carrying the flag. You are not penalized for being in the other team's color. Yellow team tiles allow players from both teams to receive the bonuses (not carrying flag). The bonuses stack with juke juice, speed boosts and bombs. (#tile-gate)(#tile-greengate)(#tile-redgate)(#tile-bluegate).Gates.
come in 4 different colors. Grey gates allow either colored ball to pass through. Green gates pop any ball that touches them.
Team colored gates (red or blue) will allow only those colored balls to pass through, and will pop the other team balls on contact. (#tile-portal).Portals.
When activated can be used to teleport you to another portal. When teleported, both portals may be disabled for a cooldown. The cooldown is defaulted to 20 seconds but is configurable by map designers. You can have a portal that doesn't teleport, it only receives teleports. When a portal receives a player, in unleashes a small burst of energy that will blow-back other players.
(#tile-button).Buttons. are used to control the color of a nearby gate or to detonate a nearby bomb. When sitting on a switch that corresponds to a gate, the gate will change color to your team color.
When you move off the switch, the gate will revert to its normal color (either grey or green). Gates can be controlled by more than one switch. If a gate has more than one switch and a red ball sits on one while a blue ball sits on the other, the gate will revert to the normal color. (#tile-bomb).Bombs. will explosively send any ball flying that's within its radius when either touched or triggered by a button. Once a bomb has been detonated, it will turn into ash until it respawns 30 seconds after detonation. These bombs won't pop you, however they may send you into the direction of a spike or an opponent.
(#tile-marsball).Mars Ball. was a giant, heavy ball. Players may try and push the Mars Ball to the opponent's flag location to win the game. Mars Ball was a short-lived game mode in Tagpro, removed to appeal to the community.
'It was literally the worst thing ever' -Everyone but chiinacat and Button Bill###Power-UpsRunning over a power-up gives your ball special abilities that boost your performance level for a short period of time. Different power-ups can appear in different places depending on the map. They respawn after 60 seconds.
There are currently three power-ups in rotation, each with its own abilities. Power-Up Description Duration :-: :- :- (#tile-jukejuice).Juke Juice. allows you to accelerate and reach your maximum speed at faster rates, making it easier to avoid contact with other players and escape tricky situations. 20 seconds (#tile-rollingbomb).Rolling Bomb.
acts as both a defensive and crowd control power up. Upon rolling over the power up, your ball is filled with unstable energy. When you touch an opponent, you release a huge burst of energy, knocking back all players around you. This removes the power up. Additionally, the burst of energy protects you from being popped. It is a single-use invulnerability. 20 seconds or first use (#tile-tagpro).TagPro.
gives your ball a green ring. Any opponents who come in contact with you will be popped.
If you have both TagPro and the opponent flag, touching an opponent will pop both of you. 20 seconds Top Speed used to be in rotation, but was replaced by the Juke Juice powerup. It can now be found in Throwback Maps. Rubber Band Ball was released on the map test server, but wasn't considered good enough to be implemented. Power-Up Description Duration :-: :- :- (#tile-topspeed).Top Speed. allowed your ball to reach maximum speed more quickly.
Although it may still appear in throwback maps, this power-up was taken out of the game because it was pretty much a weaker version of Juke Juice. 20 seconds (/rubberballpowerup)(/rubberball).Rubber Band Ball. gives your ball the ability to bounce off objects. This power-up has never been pushed past the test server. 20 seconds ###Codingpixi.js for the graphics.node.js for the server.socket.io for the network communication.-For more information on:- Registration(/r/TagPro/wiki/registration)- Groups(/r/TagPro/wiki/groups)- The Score Board(/r/TagPro/wiki/score)- The Game's Physics(/r/TagPro/wiki/physics)- Donating(/r/TagPro/wiki/donating)revision by — 1 year ago.