Get Market Gardening out of your system. It won’t work where we’re going.The ultimate migratory classes for TF2 vets who are first trying the game.
Team Fortress Classic (also known as Team Fortress 1.5) is a 1999 first-person shooter video game developed and released by Valve Corporation.The game puts two teams against each other in online multiplayer matches; each team member can play as one of nine classes, each with different skills. The scenarios include capture the flag, territorial control, or escorting a 'VIP' player. A day in the life of a TFC Soldier.
I don’t know what much to say about them, they play almost identically to their TF2 counterparts, and if you don’t change your playstyle in the slightest you won’t really go wrong.Here are some generic tips though:1. Rebind your slot 5 weapon to slot 4. Just a suggestion, it really helped me. In TFC, there are actually 5 weapon slots, but no class uses more than 4 of them. I’ve never really understood the logic by which Valve chose each weapon to link to which slot (or which weapon you spawn holding out, for that matter) but Heavy and Soldier look like this:Slot 1: Crowbar.Slot 2: Single-barrel shotgunSlot 3: Double-barrel shotgunSlot 4: Empty.Slot 5: Rocket Launcher/Minigun.Personally I was constantly hitting 4 when trying to switch to my primary weapon, so finally I just rebound it.
(Oddly, I didn’t have this problem with Pyro and Demoman, who have an empty slot 3. Maybe cause the empty slot is right in the middle of their arsenal and I never used 1 or 2 anyway.)2. Don’t use the Single-Barrel shotgun. It’s the silver one with the brown forend. Use the black shotgun as your secondary. Soldier and HWGuy get both shotguns, and I’ve never really understood why.
As I’ve mentioned every review in which it appears, the single-barrel shotgun doesn’t have a damage output worth bothering with if you’ve got anything else at your disposal. Even Demoman, who has no other hitscan weapons, ignores the thing in favor of practicing with pipes and Hand Grenades.You might think it would come in useful if your primary shotgun runs out of ammo, but in TFC all weapons with identical ammo types share an ammo pool, meaning if you fire the super shotty until it’s dry, your single shotty is out of reserve ammo also. And let’s face it, how often does your secondary weapon run out of ammo anyway? This is most bizarre on HWGuy, whose minigun ALSO uses shells. Once your minigun runs out, you have no more shells for ANY of your weapons!3. HWGuy has a couple of abilities Misha lost.
Most notably, the ability to jump while revved up and/or firing. That stupid tip on the TF2 loading screen about equipping your shotgun for mobility is even less relevant here. He also has an inherent resistance to knockback, which includes self-knockback (grenade-jumping as HWGuy doesn’t work very well), which means hilarious moments like are far rarer in TFC. He also has the same MIRV grenade as Demoman, which aids him in his role as defensive area denial.
Soldier on the other hand is the only class with the versatile Nail Grenade, which shoots nails in 8 directions for a few seconds and then explodes. This lets you take out a sentry with a single grenade via nail stream plus explosion, especially if you help lay down the damage. On the other hand, Misha gained the ability to rev up the minigun without firing, which is an ability I missed constantly for the four lives or so I played HWGuy.And, uhthat’s all she wrote. These apples didn’t fall far from the tree.
Group picture of all combat classes (original models). (From left to right): the Spy, Scout, Pyro, Sniper, Soldier, Medic, Heavy Weapons Guy, Engineer, and Demoman.
There are ten classes that can be used in the Classic Team Fortress games.
- 1Class roles
- 2Health and Armor
Class roles
While class roles are not stated for any of the classes in the Classic Team Fortress games, some classes are better at offense or better at defense while some classes are suited to both.
Offensive
Offensive classes are the primary attacking classes. They use their speed and/or movement techniques to run past enemy defense and grab the flag. Some examples of offensive classes are the Scout, Medic, Spy, Pyro, Soldier, and Demoman.
Defense
Defensive classes are the backbone of a good base defense. They combine firepower with great Armor, but usually sacrifice speed. Some examples of defensive classes include the Heavy, Soldier, Engineer, and Demoman.
Health and Armor
The Classic Team Fortress games use a mixture of health and armor to determine how long a class can live. A chart showing how much health and armor each class has is seen below.
Class Health and Armor chart
Class Name | Health | Maximum Adrenalised Health | Armor Points | Armor Type | Speed |
---|---|---|---|---|---|
Scout | 75 | 125 | 50 | Light | Very Fast |
Sniper | 90 | 140 | 50 | Light | Medium |
Soldier | 100 | 150 | 200 | Heavy | Slow |
Demoman | 90 | 140 | 120 | Medium | Medium-Slow |
Medic | 90 | 140 | 100 | Medium | Fast |
Heavy | 100 | 150 | 300 | Heavy | Very Slow |
Pyro | 100 | 150 | 150 | Medium | Medium |
Spy | 90 | 140 | 100 | Medium | Medium |
Engineer | 80 | 130 | 50 | Medium-Light | Medium |
Civilian | 50 | 100 | 0 | None | Medium |
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